EMAN2
Classes | Namespaces | Defines | Variables
volume.h File Reference
#include "volume_data.h"
#include "grid_queue.h"
#include "grid_queue2.h"
#include "priority_queue.h"
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Classes

struct  wustl_mm::SkeletonMaker::gridPoint
class  wustl_mm::SkeletonMaker::Volume

Namespaces

namespace  wustl_mm
namespace  wustl_mm::SkeletonMaker

Defines

#define MAX_SHEETS   100000
#define MAX_QUEUELEN   5000000
#define MAX_ERODE   1000

Variables

const int wustl_mm::SkeletonMaker::neighbor6 [6][3] = {{0,0,1},{0,0,-1},{0,1,0},{0,-1,0},{1,0,0},{-1,0,0}}
const int wustl_mm::SkeletonMaker::neighbor4 [4][2] = {{0,1},{0,-1},{1,0},{-1,0}}
const int wustl_mm::SkeletonMaker::neighbor64 [6][4][3]
const int wustl_mm::SkeletonMaker::sheetNeighbor [12][4][3]
const int wustl_mm::SkeletonMaker::faceCells [12][2] = {{0,4},{1,5},{2,6},{3,7},{0,2},{1,3},{4,6},{5,7},{0,1},{2,3},{4,5},{6,7}}
const int wustl_mm::SkeletonMaker::cubeFaces [6][4]
const int wustl_mm::SkeletonMaker::faceEdges [12][2]
const int wustl_mm::SkeletonMaker::edgeFaces [6][4] = {{1,3,5,7},{0,2,4,6},{2,3,9,11},{0,1,8,10},{6,7,10,11},{4,5,8,9}}

Define Documentation

#define MAX_ERODE   1000
#define MAX_QUEUELEN   5000000
#define MAX_SHEETS   100000

Definition at line 18 of file volume.h.